Because we didn't have as long to meet for this session as the previous one, we decided to forgo using a map and miniatures and just play entirely using the power of imagination. Honestly, I'm not sure that helped speed things up at all (in hindsight), but it was a lot of fun to watch the adventurers fumble their way through things.
We started out with leveling up the characters. Only one person was missing. Fortunately, 5e is really quick in so many ways, and leveling up was done in a flash. Then the players decided to finish clearing out the dungeon.
I won't bore you with too many of the details of players crawling around dirty dungeon floors, but I will give you some high points:
1) Our esteemed cleric managed to scare a few specters half to death with Channel Divinity, thus saving the bard's life (the specters had materialized out of nowhere, and intimidated the bard, who fumbled, cracked her head against a stone wall, and ended up unconscious).
2) Shortly thereafter a hole was discovered in a wall and the cleric volunteered to check it out. He fell down a 20 foot pitfall trap, but rather than calling for help rolled a very high athletic or acrobatics check (I forget) and managed to press-climb himself up and out. Unfortunately, the cleric's general level of awesome ran out after this when a giant spider dropped from the ceiling onto his lone self, knocked him out, paralyzed him, and webbed him up or dinner sometime later.
3) The party, worried that they heard their only cleric yell "SPIDE-OOMPH" and then go silent, decided to mount a rescue through the hole in the wall. Their bumbling attempts managed to kill the giant spider, but unfortunately a misfired Eldritch Blast blew the pants off of the sorcerer (more literally than we wished...), revealing a big blue buttocks to the entire world.
4) Oozes and rust monsters. Everywhere. Some party members are going to be needing a lot of new equipment after this misadventure.
5) At one point in the dungeon, the party discovered the world's most gorgeous red couch... I just put it in there to give the dungeon a feeling of strangeness and magic. It's the world's most comfortable red couch, with the magical qualities of always being clean, always being in perfect repair (unless destroyed), and it always faces the entrance that the last person to enter the room used. Really, it just existed for flavor, but the party had to waste thirty minutes discussing how to cart that thing out of there and keep it with them for the remainder of their adventures. Adventurers. *scoffs*
6) One of the themes I had in mind when creating this dungeon was "created by a wizard that loves constructs," so it was full of things like Animated Armor, mimics, and other delightful nasties that appear to be innocent at first glance. The party was, of course, not particularly pleased with me, but I was too busy smiling and rolling damage to care.
7) No party member deaths tonight. That's a first. Also our second meeting, so there can only be improvement from here.
Aaaaaand 8) The party joyously received their loot from the dungeon, and skedaddled out of there. Lots of monnies were received by all, some gems were passed around, and a Ring of Water Walking was discovered, in addition to a Wand of the Kobold (which summons kobolds when used).
Now that the dungeon grinding is over, Monday we'll see some plot and role playing!
No comments:
Post a Comment